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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FBaseToolkit
- IToolkit::GetInlineContent()
- FBaseToolkit::GetInlineContent()
- FStaticMeshEditorModelingToolkit::GetInlineContent()
- FGameplayDebuggerToolkit::GetInlineContent()
- FScriptableToolsEditorModeToolkit::GetInlineContent()
- FBaseCharacterFXEditorModeToolkit::GetInlineContent()
- FModelingToolsEditorModeToolkit::GetInlineContent()
- FUVEditorModeToolkit::GetInlineContent()
- FFractureEditorModeToolkit::GetInlineContent()
- FModeToolkit::GetInlineContent()
- FStaticMeshEditorModelingToolkit::GetInlineContent()
- FGameplayDebuggerToolkit::GetInlineContent()
- FScriptableToolsEditorModeToolkit::GetInlineContent()
- FBaseCharacterFXEditorModeToolkit::GetInlineContent()
- FModelingToolsEditorModeToolkit::GetInlineContent()
- FUVEditorModeToolkit::GetInlineContent()
- FFractureEditorModeToolkit::GetInlineContent()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
| Include | #include "Toolkits/BaseToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual TSharedPtr< SWidget > GetInlineContent&40;&41; const
the inline content that this toolkit returns