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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
static void SwitchToWorldCentricEditor_Execute
&40;
TWeakPtr< FAssetEditorToolkit > ThisToolkitWeakRef
&41;
Remarks
Static: Called when "Switch to World-Centric Editor" is clicked for the asset editor
Parameters
| Name | Description |
|---|---|
| ThisToolkitWeakRef | The toolkit that we want to restart in world-centric mode |