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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
static void SetPreviousWorldCentricToolkitHostForNewAssetEditor
&40;
TSharedRef< IToolkitHost > ToolkitHost
&41;
Remarks
Static: Used internally to set the world-centric toolkit host for a newly-created standalone asset editing toolkit
Parameters
| Name | Description |
|---|---|
| ToolkitHost | The tool-kit to use if/when this toolkit is switched back to world-centric mode |