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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
- FAssetEditorToolkit::SaveAsset_Execute()
- FUVEditorToolkit::SaveAsset_Execute()
- FRigVMEditor::SaveAsset_Execute()
- FBehaviorTreeEditor::SaveAsset_Execute()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual void SaveAsset_Execute&40;&41;
Remarks
Called when "Save" is clicked for this asset