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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
- FAssetEditorToolkit::PostInitAssetEditor()
- FSmartObjectAssetToolkit::PostInitAssetEditor()
- FBaseCharacterFXEditorToolkit::PostInitAssetEditor()
- FUVEditorToolkit::PostInitAssetEditor()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
virtual void PostInitAssetEditor&40;&41;
Remarks
Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. For example, if you would like to activate a mode that is not the default from a mode manager, do that here.