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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
TSharedPtr< IToolkitHost > GetPreviousWorldCentricToolkitHost&40;&41;
For standalone asset editing tool-kits, returns the toolkit host that was last hosting this asset editor before it was switched to standalone mode (if it's still valid.) Returns null if these conditions aren't met.