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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FAssetEditorToolkit
- FAssetEditorToolkit::CanSaveAsset()
- FUVEditorToolkit::CanSaveAsset()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
virtual bool CanSaveAsset&40;&41; const
Remarks
Called to test if "Save" should be enabled for this asset