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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ObjectTools.h |
| Include | #include "ObjectTools.h" |
namespace ThumbnailTools
{
bool ThumbnailTools::ConditionallyLoadThumbnailsForObjects
(
const TArray < FName > & InObjectFullNames,
FThumbnailMap & InOutThumbnails
)
}
Remarks
Loads thumbnails for the specified objects (or copies them from a cache, if they're already loaded.)