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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ThumbnailTools::AssetHasCustomThumbnail
(
const FString& InAssetDataFullName |
Returns true if the given asset has a custom thumbnail cached or on the disk. | ObjectTools.h | |
bool ThumbnailTools::AssetHasCustomThumbnail
(
const FString& InAssetDataFullName, |
ObjectTools.h |
ThumbnailTools::AssetHasCustomThumbnail(const FString &)
Description
Returns true if the given asset has a custom thumbnail cached or on the disk.
| Name | ThumbnailTools::AssetHasCustomThumbnail |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ObjectTools.h |
| Include Path | #include "ObjectTools.h" |
namespace ThumbnailTools
{
bool ThumbnailTools::AssetHasCustomThumbnail
(
const FString & InAssetDataFullName
)
}
ThumbnailTools::AssetHasCustomThumbnail(const FString &, FObjectThumbnail &)
| Name | ThumbnailTools::AssetHasCustomThumbnail |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ObjectTools.h |
| Include Path | #include "ObjectTools.h" |
namespace ThumbnailTools
{
bool ThumbnailTools::AssetHasCustomThumbnail
(
const FString & InAssetDataFullName,
FObjectThumbnail & OutThumbnail
)
}