Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ObjectTools.h |
| Include | #include "ObjectTools.h" |
namespace ThumbnailTools
{
bool ThumbnailTools::AssetHasCustomCreatedThumbnail
(
const FString & InAssetDataFullName
)
}
Remarks
Returns true if the given asset has a custom thumbnail cached or on the disk and if the thumbnail was captured from a viewport.