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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ThumbnailRendering > API/Editor/UnrealEd/ThumbnailRendering/UThumbnailManager
- UObject::BeginDestroy()
- UThumbnailManager::BeginDestroy()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailManager.h |
| Include | #include "ThumbnailRendering/ThumbnailManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ThumbnailManager.cpp |
virtual void BeginDestroy()
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.