Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ThumbnailRendering
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- USkeletonThumbnailRenderer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SkeletonThumbnailRenderer.h |
| Include | #include "ThumbnailRendering/SkeletonThumbnailRenderer.h" |
Syntax
UCLASS (Config=Editor, MinimalAPI)
class USkeletonThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectInstanceThumbnailScene< FSkeletalMeshThumbnailScene, 128 > | ThumbnailSceneCache |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USkeletonThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddAdditionalPreviewSceneContent
(
UObject* Object, |
Overridden from UThumbnailRenderer
| Type | Name | Description | |
|---|---|---|---|
| bool | CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. | |
| void | Draws a thumbnail for the object that was specified. | ||
| EThumbnailRenderFrequency | GetThumbnailRenderFrequency
(
UObject* Object |
Override this method to control the render frequency for thumbnails in your editor Generally speaking you should use Realtime if you want an animated thumbnail, but if not it is expensive to use (per-frame draws) If not using realtime, the next best default is OnAssetSave, which updates the thumbnail only save. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
UObject implementation. |