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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ThumbnailRendering > API/Editor/UnrealEd/ThumbnailRendering/USceneThumbnailInfoWithPrimitive
- UObject::PostLoad()
- USceneThumbnailInfoWithPrimitive::PostLoad()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h |
Include | #include "ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/SceneThumbnailInfoWithPrimitive.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.