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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ThumbnailRendering
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- UBlueprintThumbnailRenderer
- UFoliageType_ActorThumbnailRenderer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/BlueprintThumbnailRenderer.h |
| Include | #include "ThumbnailRendering/BlueprintThumbnailRenderer.h" |
Syntax
class UBlueprintThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBlueprintThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BlueprintChanged
(
UBlueprint* Blueprint |
Notifies the thumbnail scene to refresh components for the specified blueprint |
Overridden from UThumbnailRenderer
| Type | Name | Description | |
|---|---|---|---|
| bool | CanVisualizeAsset
(
UObject* Object |
Begin UThumbnailRenderer Object. | |
| void | Draw
(
UObject* Object, |
Draws a thumbnail for the object that was specified. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
UObject implementation. |