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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Text > API/Editor/UnrealEd/Text/FHLSLSyntaxHighlighterMarshaller
- FSyntaxHighlighterTextLayoutMarshaller::ParseTokens()
- FHLSLSyntaxHighlighterMarshaller::ParseTokens()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Text/HLSLSyntaxHighlighterMarshaller.h |
| Include | #include "Text/HLSLSyntaxHighlighterMarshaller.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Text/HLSLSyntaxHighlighterMarshaller.cpp |
virtual void ParseTokens
&40;
const FString & SourceString,
FTextLayout & TargetTextLayout,
TArray< ISyntaxTokenizer::FTokenizedLine > TokenizedLines
&41;