Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- TSelectionIterator
- FSelectedEditableComponentIterator
- FSelectionIterator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Selection.h |
| Include | #include "Selection.h" |
Syntax
template<typename SelectionFilter>
class TSelectionIterator
Remarks
Manages selections of objects. Used in the editor for selecting objects in the various browser windows.
Constructors
| Type | Name | Description | |
|---|---|---|---|
TSelectionIterator
(
USelection& InSelection |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetIndex () |
Returns an index to the current element. | |
| void | Reset () |
Resets the iterator to the beginning of the selection set. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| Returns true if the iterator has not yet reached the end of the selection set. | |||
| UObject * | operator* () |
Element access. | |
| void | operator++ () |
Advances iterator to the next valid element in the container. | |
| UObject * | operator-> () |
Element access. |