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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/TInteractiveToolCommands
Description
Initialize commands. Collects possible Actions from the available UInteractiveTools (provided by GetToolDefaultObjectList) and then registers a FUICommandInfo for each. This needs to be called in ::StartupModule for your EdMode Module
Virtual Inheritance
- TCommands::RegisterCommands → TInteractiveToolCommands::RegisterCommands
| Name | RegisterCommands |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
| Include Path | #include "Tools/InteractiveToolsCommands.h" |
virtual void RegisterCommands()