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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/TInteractiveToolCommands
Description
Create a suitable FInteractiveToolAction for the standard Tool Action, ie with suitable command name and description strings and hotkeys. This info will be used to create the shared UICommand.
| Name | IntializeStandardToolAction |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
| Include Path | #include "Tools/InteractiveToolsCommands.h" |
virtual bool IntializeStandardToolAction
(
EStandardToolActions ActionID,
FInteractiveToolAction & ToolActionOut
)