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The TAsyncTreeDifferences structure's goal is to build and maintain an updated tree made of these nodes. where TDiffNode::ValueA and TDiffNode::ValueB are matching nodes from two diffed trees. Note that these values can be both "matching" and not equal which would set TDiffNode::DiffResult to DifferentValues
| Name | TDiffNode |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AsyncTreeDifferences.h |
| Include Path | #include "AsyncTreeDifferences.h" |
Syntax
template<typename InNodeType>
struct TDiffNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDiffNode () |
AsyncTreeDifferences.h | ||
| AsyncTreeDifferences.h | |||
| AsyncTreeDifferences.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ValueType | InNodeType | Because we've got a bit of node-type inception going on, we'll refer to the nodes in the user provided trees as values rather than nodes. | AsyncTreeDifferences.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NullValue | ValueType | AsyncTreeDifferences.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Children | TArray< TUniquePtr< TDiffNode > > | AsyncTreeDifferences.h | ||
| DiffResult | ETreeDiffResult | AsyncTreeDifferences.h | ||
| Parent | const TDiffNode * | AsyncTreeDifferences.h | ||
| ValueA | ValueType | AsyncTreeDifferences.h | ||
| ValueB | ValueType | AsyncTreeDifferences.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDiffType
(
TUniquePtr< TTreeDiffSpecification< ValueType > >& Specification |
AsyncTreeDifferences.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const TDiffNode& Other |
AsyncTreeDifferences.h |