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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/TAsyncTreeDifferences
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AsyncTreeDifferences.h |
| Include | #include "AsyncTreeDifferences.h" |
void FlushQueue()
Remarks
Process all tasks synchronously until all data is up to date. (slow)