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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/TAsyncTreeDifferences
Type
typedef TMulticastDelegate_OneParam< void, const TAsyncTreeDifferences & > FOnQueueFlushed
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AsyncTreeDifferences.h |
| Include | #include "AsyncTreeDifferences.h" |
Remarks
Every time the update queue is completed this is called (max of once per Tick)