Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorSubsystemBlueprintLibrary
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h |
| Include | #include "Subsystems/EditorSubsystemBlueprintLibrary.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorSubsystemBlueprintLibrary.cpp |
static UEditorSubsystem &42; GetEditorSubsystem
&40;
TSubclassOf< UEditorSubsystem > Class
&41;
Remarks
Get a Local Player Subsystem from the Local Player associated with the provided context