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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorAssetSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h |
| Include | #include "Subsystems/EditorAssetSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorAssetSubsystem.cpp |
bool RenameDirectory
&40;
const FString & SourceDirectoryPath,
const FString & DestinationDirectoryPath
&41;
Remarks
Rename a directory. Equivalent to a Move operation moving all contained assets. Will try to checkout the files. The Assets will be loaded before being renamed. True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| SourceDirectoryPath | Directory of the assets that we want to rename from. |
| DestinationDirectoryPath | Directory of the renamed asset. |