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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorAssetSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h |
| Include | #include "Subsystems/EditorAssetSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorAssetSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset")
FString GetPathNameForLoadedAsset
(
UObject * LoadedAsset
)
Remarks
Return a valid AssetPath for a loaded asset. Similar to GetPathName(). The format will be: /Game/MyFolder/MyAsset.MyAsset If valid, the asset Path of the loaded asset.
Parameters
| Name | Description |
|---|---|
| LoadedAsset | The loaded asset to get the path of. |