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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorAssetSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h |
| Include | #include "Subsystems/EditorAssetSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorAssetSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset | Revision Control",
Meta=(Keywords="Source Control"))
bool CheckoutDirectory
(
const FString & DirectoryPath,
bool bRecursive
)
Remarks
Checkout all assets in a directory. It will load the assets if needed. All objects that are in the directory will be checked out. Assets will be loaded before being checked out. True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| DirectoryPath | Directory of the assets to be checked out. |
| bRecursive | If the AssetPath is a folder, the search will be recursive and will checkout the assets in the sub folders. |