Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorActorSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility")
void SelectAllChildren
(
bool bRecurseChildren
)
Remarks
Select all children actors of the current selection.
Parameters
| Name | Description |
|---|---|
| bRecurseChildren | True to recurse through all descendants of the children |