Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEditorSubsystem
- UActorEditorContextSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/ActorEditorContextSubsystem.h |
| Include | #include "Subsystems/ActorEditorContextSubsystem.h" |
Syntax
class UActorEditorContextSubsystem : public UEditorSubsystem
Remarks
Functions
| Type | Name | Description | |
|---|---|---|---|
| UActorEditorContextSubsystem * | Get () |
||
| TArray< IActorEditorContextClient * > | |||
| FOnActorEditorContextSubsystemChanged & | |||
| void | PopContext () |
||
| void | PushContext () |
||
| void | RegisterClient
(
IActorEditorContextClient* Client |
||
| void | ResetContext () |
||
| void | ResetContext
(
IActorEditorContextClient* Client |
||
| void | UnregisterClient
(
IActorEditorContextClient* Client |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |