Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/ULevelEditorPlaySettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include | #include "Settings/LevelEditorPlaySettings.h" |
bool IsRouteGamepadToSecondWindowActive() const