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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/ULevelEditorPlaySettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Multiplayer Options|Client",
Meta=(EditCondition="PlayNetMode != EPlayNetMode::PIE_Standalone && RunUnderOneProcess"))
TArray < int32 > ClientFixedFPS
Remarks
If > 0, Tick clients at a fixed frame rate. Each client instance will map to an element in the list, wrapping around if num clients exceeds size of list. Includes Listen Server. This is the target frame rate, e.g, "20" for 20fps, which will result in 1/20 second tick steps.