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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- ULevelEditorMiscSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorMiscSettings.h |
| Include | #include "Settings/LevelEditorMiscSettings.h" |
Syntax
class ULevelEditorMiscSettings : public UDeveloperSettings
Remarks
Configure miscellaneous settings for the Level Editor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAllowBackgroundAudio | If checked audio playing in the editor will continue to play even if the editor is in the background | |
| uint32: 1 | bAutoApplyLightingEnable | If checked lighting will be automatically applied to the level after a static lighting build is complete. | |
| uint32: 1 | bAutoMoveBSPPivotOffset | If true, the pivot offset for BSP will be automatically moved to stay centered on its vertices | |
| uint32: 1 | bAvoidRelabelOnPasteSelected | If enabled, will avoid relabeling actors in UUnrealEdEngine::edactPasteSelected | |
| uint32: 1 | bBSPAutoUpdate | If true, BSP will auto-update | |
| uint32: 1 | bCheckReferencesOnDelete | If enabled, will force checking references during a delete. | |
| uint32: 1 | bCreateNewAudioDeviceForPlayInEditor | If checked, will create a new audio engine instance for the play-in-editor window. | |
| uint32: 1 | bEnableEditorSounds | Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode | |
| uint32: 1 | bEnableRealTimeAudio | If true audio will be enabled in the editor. Does not affect PIE | |
| uint32: 1 | bNavigationAutoUpdate | If true, Navigation will auto-update | |
| bool | bPromptWhenAddingToLevelBeforeCheckout | ||
| bool | bPromptWhenAddingToLevelOutsideBounds | ||
| uint32: 1 | bReplaceRespectsScale | If enabled, replacing actors will respect the scale of the original actor. | |
| TSubclassOf< ULevelStreaming > | DefaultLevelStreamingClass | The default level streaming class to use when adding new streaming levels | |
| FDirectoryPath | EditorScreenshotSaveDirectory | The save directory for newly created screenshots | |
| float | EditorVolumeLevel | Global volume setting for the editor | |
| FVector | MinimumBoundsForCheckingSize | ||
| float | PercentageThresholdForPrompt |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULevelEditorMiscSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |