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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/ULevelEditorMiscSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category=Editing,
Meta=(DisplayName="Preserve Actor Scale on Replace"))
uint32 bReplaceRespectsScale: 1
Remarks
If enabled, replacing actors will respect the scale of the original actor. Otherwise, the replaced actors will have a scale of 1.0