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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UEditorLoadingSavingSettings
- UObject::PostEditChangeProperty()
- UEditorLoadingSavingSettings::PostEditChangeProperty()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h |
| Include | #include "Settings/EditorLoadingSavingSettings.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp |
virtual void PostEditChangeProperty
(
struct FPropertyChangedEvent & PropertyChangedEvent
)
Remarks
Called when a property on this object has been modified externally