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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UContentBrowserSettings
| Type | Name | Description | |
|---|---|---|---|
| void | SetDisplayEngineFolder
(
bool bInDisplayEngineFolder |
Sets whether we are allowed to display the engine folder or not, optional flag for setting override instead | |
| void | SetDisplayEngineFolder
(
bool bInDisplayEngineFolder, |
The bOverride flag is no longer necessary. The override can now be set on SAssetView::OverrideShowEngineFolder(). |