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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UContentBrowserSettings > API/Editor/UnrealEd/Settings/UContentBrowserSettings/SetDisplayEngineFolder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h |
| Include | #include "Settings/ContentBrowserSettings.h" |
void SetDisplayEngineFolder
&40;
bool bInDisplayEngineFolder
&41;
Remarks
Sets whether we are allowed to display the engine folder or not, optional flag for setting override instead