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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UClassViewerSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ClassViewerSettings.h |
| Include | #include "Settings/ClassViewerSettings.h" |
Syntax
class UClassViewerSettings : public UObject
Remarks
Implements the Class Viewer's loading and saving settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FString > | AllowedClasses | ||
| EClassViewerDeveloperType | DeveloperFolderType | The developer folder view modes used in SClassViewer | |
| bool | DisplayInternalClasses | Whether to display internal use classes. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UClassViewerSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| FSettingChangedEvent & |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Constants
| Name | Description |
|---|---|
| SettingChangedEvent | Holds an event delegate that is executed when a setting has changed. |