Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- TSharedFromThis< IPropertyTypeCustomization >
- IPropertyTypeCustomization
- FLevelEditorPlayNetworkEmulationSettingsDetail
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
class FLevelEditorPlayNetworkEmulationSettingsDetail : public IPropertyTypeCustomization
Remarks
Details customization for FEditorPlayNetworkEmulationSettings
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | |||
| bool | |||
| bool | Checks to see if separate server was launched, the number of player clients is greater than one, or if the current net play mode is not standalone | ||
| TSharedRef< IPropertyTypeCustomization > | MakeInstance () |
||
| void | OnEmulationProfileChanged
(
int32 Index |
||
| TSharedRef< SWidget > | Combo button handlers. |
Overridden from IPropertyTypeCustomization
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Called when the children of the property should be customized or extra rows added | |
| void | CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |