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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include | #include "Settings/LevelEditorPlaySettings.h" |
Syntax
enum EPlayOnPakFileMode
{
UMETA =(DisplayName="Use loose files"),
UMETA =(DisplayName="Use pak files without compression"),
UMETA =(DisplayName="Use compressed pak files"),
}
Values
| Name | Description |
|---|---|
| UMETA | Do not pack files. |
| UMETA | Pack files with UnrealPak. |
| UMETA | Compress and pack files with UnrealPak. |
Remarks
Whether to content should be stored in pak files when launching on device.