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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include | #include "Settings/LevelEditorPlaySettings.h" |
Syntax
enum EPlayOnBuildMode
{
UMETA =(DisplayName="Top Left"),
UMETA =(DisplayName="Top Left"),
UMETA =(DisplayName="Top Left"),
UMETA =(DisplayName="Top Left"),
}
Values
| Name | Description |
|---|---|
| UMETA | A standalone game will be started. |
| UMETA | A standalone game will be started. |
| UMETA | A standalone game will be started. |
| UMETA | A standalone game will be started. |
Remarks
Determines whether to build the executable when launching on device. Note the equivalence between these settings and EProjectPackagingBuild.