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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h |
| Include | #include "Settings/LevelEditorViewportSettings.h" |
Syntax
enum ELandscapeFoliageEditorControlType
{
UMETA =(DisplayName = "Ignore Ctrl key (allow but don't require Ctrl held)"),
UMETA =(DisplayName = "Require Ctrl held for tools"),
UMETA =(DisplayName = "Require Ctrl is not held"),
}
Values
| Name | Description |
|---|---|
| UMETA | |
| UMETA | |
| UMETA |
Remarks
Is Ctrl key required for editing landscape/foliage?