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| Name | SWorldPartitionBuildNavigationDialog |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/SWorldPartitionBuildNavigationDialog.h |
| Include Path | #include "WorldPartition/SWorldPartitionBuildNavigationDialog.h" |
Syntax
class SWorldPartitionBuildNavigationDialog : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWorldPartitionBuildNavigationDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWorldPartitionBuildNavigationDialog
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~SWorldPartitionBuildNavigationDialog() |
WorldPartition/SWorldPartitionBuildNavigationDialog.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DEFAULT_WINDOW_SIZE | const FVector2D | WorldPartition/SWorldPartitionBuildNavigationDialog.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClickedOk | bool | Dialog Result | WorldPartition/SWorldPartitionBuildNavigationDialog.h | |
| BuildNavigationOptions | TWeakObjectPtr< UWorldPartitionBuildNavigationOptions > | WorldPartition/SWorldPartitionBuildNavigationDialog.h | ||
| DetailsView | TSharedPtr< class IDetailsView > | Detailsview used to display SettingsObjects, and allowing user to change options | WorldPartition/SWorldPartitionBuildNavigationDialog.h | |
| ParentWindowPtr | TWeakPtr< SWindow > | Pointer to the parent window, so we know to destroy it when done | WorldPartition/SWorldPartitionBuildNavigationDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ClickedOk() |
WorldPartition/SWorldPartitionBuildNavigationDialog.h | ||
void Construct
(
const FArguments& InArgs |
Construct this widget. Called by the SNew()Slate macro. | WorldPartition/SWorldPartitionBuildNavigationDialog.h |