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API > API/Editor > API/Editor/UnrealEd
| Name | SSkeletonSelectorWindow |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
| Include Path | #include "SSkeletonWidget.h" |
Syntax
class SSkeletonSelectorWindow : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SSkeletonSelectorWindow
- FSlateControlledConstruction → SWidget → SCompoundWidget → SSkeletonSelectorWindow
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedSkeleton | USkeleton * | SSkeletonWidget.h | ||
| SkeletonWidget | TSharedPtr< SSkeletonWidget > | SSkeletonWidget.h | ||
| WidgetWindow | TWeakPtr< SWindow > | SSkeletonWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
SSkeletonWidget.h | ||
void ConstructButtons
(
TSharedRef< SVerticalBox > ParentBox |
SSkeletonWidget.h | ||
void ConstructWindow() |
SSkeletonWidget.h | ||
void ConstructWindowFromAnimBlueprint
(
UAnimBlueprint* AnimBlueprint |
SSkeletonWidget.h | ||
void ConstructWindowFromAnimSet
(
UAnimSet* InAnimSet |
SSkeletonWidget.h | ||
void ConstructWindowFromMesh
(
USkeletalMesh* InSkeletalMesh |
SSkeletonWidget.h | ||
USkeleton * GetSelectedSkeleton() |
SSkeletonWidget.h | ||
FReply OnAccept() |
SSkeletonWidget.h | ||
FReply OnCancel() |
SSkeletonWidget.h |