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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- FSlateControlledConstruction
- TSharedFromThis
- SWidget
- SCompoundWidget
- SSkeletonBoneRemoval
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
Include | #include "SSkeletonWidget.h" |
Syntax
class SSkeletonBoneRemoval : public SCompoundWidget
Remarks
Slate panel for choose displaying bones to remove
Variables
Type | Name | Description | |
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TArray< TSharedPtr< FName > > | BoneNames | List of bone names that will be removed |
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bool | bShouldContinue | Did the user choose to continue |
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TWeakPtr< SWindow > | WidgetWindow | Reference to our window |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CloseWindow () |
Handle closing to dialog window |
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void | Construct
(
const FArguments& InArgs |
Constructs this widget |
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TSharedRef< ITableRow > | GenerateSkeletonBoneRow
(
TSharedPtr< FName > InBoneName, |
Create an individual row for the bone name list |
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FReply | OnCancel () |
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FReply | OnOk () |
Button Handlers |
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bool | Show Modal window |
Classes
Type | Name | Description | |
---|---|---|---|
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FArguments |