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Scalability settings configuration widget
| Name | SScalabilitySettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SScalabilitySettings.h |
| Include Path | #include "SScalabilitySettings.h" |
Syntax
class SScalabilitySettings : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SScalabilitySettings
- FSlateControlledConstruction → SWidget → SCompoundWidget → SScalabilitySettings
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~SScalabilitySettings() |
SScalabilitySettings.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedQualityLevels | Scalability::FQualityLevels | The state of quality levels as they are changed in this widget | SScalabilitySettings.h | |
| InitialQualityLevels | Scalability::FQualityLevels | The state of scalability settings at the point of opening the menu | SScalabilitySettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Widget construction. | SScalabilitySettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FFormatNamedArguments GetScreenPercentageFormatArguments
(
const UGameViewportClient* ViewportClient |
SScalabilitySettings.h | ||
static bool IsPlayInEditor() |
SScalabilitySettings.h | ||
static bool IsResolutionScaleEditable() |
Whether the resolution can be modified. | SScalabilitySettings.h |