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The dialog that appears to help users through the process of marking assets private in the editor. It helps them find references to assets being marked private and notifies them of which references would become illegal and be nulled out.
| Name | SPrivateAssetsDialog |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/SPrivateAssetsDialog.h |
| Include Path | #include "Dialogs/SPrivateAssetsDialog.h" |
Syntax
class SPrivateAssetsDialog : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SPrivateAssetsDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SPrivateAssetsDialog
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~SPrivateAssetsDialog() |
Dialogs/SPrivateAssetsDialog.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsActiveTimerRegistered | bool | Whether the active timer is currently registered | Dialogs/SPrivateAssetsDialog.h | |
| ObjectsToPrivatizeList | TSharedPtr< SListView< TSharedPtr< FPendingPrivateAsset > > > | Dialogs/SPrivateAssetsDialog.h | ||
| ParentWindow | TAttribute< TSharedPtr< SWindow > > | Attributes | Dialogs/SPrivateAssetsDialog.h | |
| PrivatizeModel | TSharedPtr< FAssetPrivatizeModel > | The model used for privatizing assets | Dialogs/SPrivateAssetsDialog.h | |
| RootContainer | TSharedPtr< SBorder > | Widgets | Dialogs/SPrivateAssetsDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
Dialogs/SPrivateAssetsDialog.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Dialogs/SPrivateAssetsDialog.h |