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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SKeySelector
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SKeySelector.h |
| Include | #include "SKeySelector.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SKeySelector.cpp |
FReply ProcessHeardInput
&40;
FKey KeyHeard
&41;
Remarks
Assigns the heard input as the current key