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Unreal Engine C++ API Reference > Editor > UnrealEd > SKeySelector
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SKeySelector::FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SKeySelector.h |
Include | #include "SKeySelector.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SKeySelector >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | AllowClear
(
bool InArg |
|
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WidgetArgsType & | CurrentKey
(
const TAttribute< TOptional< FKey > >& InAttribute |
|
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WidgetArgsType & | FilterBlueprintBindable
(
bool InArg |
|
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WidgetArgsType & | Font
(
const TAttribute< FSlateFontInfo >& InAttribute |
|
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WidgetArgsType & | OnKeyChanged
(
const FOnKeyChanged& InDelegate |
|
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WidgetArgsType & | TreeViewHeight
(
const TAttribute< FOptionalSize >& InAttribute |
|
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WidgetArgsType & | TreeViewWidth
(
const TAttribute< FOptionalSize >& InAttribute |
Typedefs
Name | Description |
---|---|
WidgetArgsType |