Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SGraphEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/GraphEditor.h |
| Include | #include "GraphEditor.h" |
virtual void SetNodeFactory
&40;
const TSharedRef< class FGraphNodeFactory > & NewNodeFactory
&41;
Remarks
Sets the current node, pin and connection factory.