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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SGraphEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/GraphEditor.h |
| Include | #include "GraphEditor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/GraphEditor.cpp |
void NotifyPostPropertyChange
&40;
const FPropertyChangedEvent & PropertyChangeEvent,
const FString & PropertyName
&41;