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Unreal Engine C++ API Reference > Editor > UnrealEd > SGraphEditor > FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/GraphEditor.h |
Include | #include "GraphEditor.h" |
WidgetArgsType & DisplayAsReadOnly
&40;
const TAttribute< bool > & InAttribute
&41;