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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SEditorViewport
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SEditorViewport.h |
| Include | #include "SEditorViewport.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/SEditorViewport.cpp |
virtual bool IsCoordSystemActive
&40;
ECoordSystem CoordSystem
&41; const
true if the specified coordinate system the active one active